Espresso Coding Task
HOME LEARNING - SUMMER TERM WEEK 1 - ESPRESSO CODING
To access Espresso Coding, CLICK ON THE LINK BELOW to jump to the Espresso Coding hyperlink inside the Year 3 "Computing Zone".
You will need to use the school's Espresso Coding login and password to access the website. We are not able to publish this openly (it's a secret!), but hopefully everyone knows it from the Home-School Contact Books as it was at the bottom of the diary each week. If you have any problems, please email Mr T or Miss Manley to get the information you need.
TASKS FOR WEEK 1 - DE-BUGGING
We have done a lot of programming of increasingly complex games. It is time now to see if we can spot the problems (bugs) with some pre-made games that do not work properly! Remember, each lesson has a short video at the start to explain exactly what you need to do.
UNIT 2b - "Buttons and Instructions" (the helicopter picture!) - Lesson 7 - "Debugging Exercises"
These are 5 pretty straightforward (and quite quick) warm-up tasks, debugging the skills for the end of Year 2. Shouldn't take too long. If you feel confident, you can skip this task and go for the second if you wish.
Unit 3b - "Conditional Events" (the alien spaceship picture!) - Lesson 7 - "Debugging Exercises"
These are 5 more challenging de-bugging tasks for the end of Year 3. Watch the videos carefully and really think about what and where the bugs are making the program go wrong.
Remember, Espresso Coding does not save what you have done, so just let us know how you got on
Please Note: If you are unable to access Espresso Coding from home, do not worry, we can catch up on any missed tasks when school re-opens.